4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL 2012)


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Call For Papers

7th IEEE International Conference on Wireless, Mobile& Ubiquitous
Technologies in Education (WMUTE 2012)
http://wmute2012.info

4th IEEE International Conference on Digital Game and Intelligent
Toy Enhanced Learning (DIGITEL 2012)
http://digitel2012.info

March 27-30, 2012 in Takamatsu, Kagawa, Japan
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Sponsored by:
* IEEE Computer Society
* IEEE Technical COmmittee on Learning Technology
* Support Center for Advanced Telecommunications Technology Research
Foundation
* Kagawa University

Cooperated by:
* 国内協賛学会リスト(瑳�蓿繙就�芍№蜴�繧痲迚鄂模馬僚漸コ堤鈔臼宛ゲ玉コ津孀話遡稔妖預賭咼俺丱劃勹蓋��鱧續就熕癇緕槇�詔跫�蜴����轣鼡歇��

The proceedings of both conferences will be published
by IEEE Computer Society.

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[[ IMPORTANT DATES & SUBMISSION TYPES ]]

Important Dates:
Submission deadline: Sep 15th, 2011, for all submissions
Notification of acceptance: Nov 30, 2011
Final version: Jan 6, 2012
Conference date: March 27-30, 2012

Submission Types:
Full papers: 8 pages
Short papers: 5 pages
Posters: 3 pages
Workshop proposals: 2 pages
Demo / interactive events proposals: 2 pages
Doctor Student Consortium proposals: 5 pages

For detailed information, please refer to the conference web site:
http://wmute2012.info/
http://digitel2012.info/

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[[ INTRODUCTION ]]

Based on shared research interests between these two communities,
the IEEE WMUTE 2012/DIGITEL 2012 conferences will be jointly held
in Takamatsu, Kagawa, Japan. Participants of both events will
be able to interact, discuss and exchange ideas which we hope can
stimulate more exciting ideas for future research. Therefore, this
joint conference aims to promote a new line of research and practice
that highlights both social and technological innovation in order
to support and amalgamate contemporary social learning theories.

This theme-based jointed conference will expose the results of
current research efforts and practices in these fields, as well
as identify future challenges and research priorities relevant
to both communities.

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[[ CONFERENCE TOPICS ]]

The scope of WMUTE 2012 will cover but not be limited to:

* Mobile social media for education
* User experiences in mobile social media creation and collaboration
* Specific roles for video in mobile learning and working
* Theories and applications for modeling collaboration in mobile
environments
* Emerging mobile video development platforms and user interfaces
* Context-aware learning environments and mobile social media
applications
* Open educational resources for WMUTE
* Mobile video story-telling and communities
* Human-computer interaction aspects of technology-enriched classrooms
* Mobile and ubiquitous computing support for collaborative learning
* Mobile Web 2.0 applications for learning and teaching
* Learning scenarios supported by wireless sensor networks
* Small-screen interface design for WMUTE
* Mobile collaborative learning systems
* Implementation of learning models exploiting one-to-one technology
* New devices for learning and instruction
* Game-based learning with ubiquitous and one-to-one technologies
* Adaptive and adaptable learning environments using mobile and
ubiquitous devices
* Intelligent Agents support for ubiquitous learning and one-to-one
classroom settings
* Architectures and infrastructures for one-to-one classroom settings
* Methods of interaction analysis in mobile and ubiquitous learning
scenarios
* Evaluation and evaluation methodologies for WMUTE

Topics of interest for DIGITEL 2012 include, but are not limited to:

* Design foundation and theory for DIGITEL
* Educational robots and toys
* Artificial intelligence for DIGITEL
* Virtual characters for education and learning
* Virtual storytelling and game narrative for education and learning
* Multiplayer and social game design for education and learning
* Simulation and animation for education and learning
* Augmented/mixed reality for education and learning
* Game-based learning/training
* Games in real world (ubiquitous learning)
* Storytelling and narrative in education and learning
* VR-based education/training
* Non-visual senses (smelling, touching, hearing) for DIGITEL
* Mobile games and its linking to online games for education and
learning
* Location-based games and ubiquitous technology for education and
learning
* Identity in gaming to learn: roles and role-playing
* Collaboration, competition and community in DIGITEL
* Social and cultural aspects in DIGITEL
* Evaluation of DIGITEL systems
* Studies of the effect of games on learning, affect, and motivation
* Embedding instructional design principles in games

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[[ ORGANIZATION ]]

General Conference Chairs:
Hiroyuki Tarumi, Kagawa University, Japan
Demetrios Sampson, University of Piraeus, Greece
Kinshuk, Athabasca University, Canada

Advisor:
Tak-Wai Chan, National Central University, Taiwan

Honorable Conference Chairs:
Yoneo Yano, University of Tokushima, Japan
Toshinori Yamasaki, The Open University of Japan, Japan

WMUTE 2012 Program Chairs:
Hiroaki Ogata, University of Tokushima, Japan
Marcelo Milrad, Linnaeus University, Sweden
Charles Patton, SRI International, USA

DIGITEL 2012 Program Chair:
Masanori Sugimoto, University of Tokyo, Japan
DIGITEL 2012 Program co-chairs:
Vincent Aleven, Carnegie Mellon University, USA
Yam San Chee, Nanyang Technological University, Singapore
Baltasar Fernandez Manjon, Universidad Complutense de Madrid, Spain

For both WMUTE and DIGITEL
Doctor Student Consortium
Chair:
Gautam Biswas, Vanderbilt University, USA
Co-chairs:
Daniel Spikol, Linnaeus University, Sweden
Hiroyuki Mitsuhara, University of Tokushima, Japan

Workshop
Chair:
Ming-Puu Chen, National Taiwan Normal University, Taiwan
Co-Chairs:
Maiga Chang, Athabasca University, Canada
Ryo Takaoka, Yamaguchi University, Japan

Demo/Poster
Co-Chairs:
Hiroyuki Tominaga, Kagawa University, Japan
Chengjiu Yin, Kyushu University, Japan

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