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Lego Halo Japan – レゴ ハロー

このゲームから子供さんが利益を得る方法

by Sandra Johnson

伝統的なおもちゃで遊ぶことで子供さんを励ましたり、オンラインのコンピューターゲームを子供さんに紹介するべきなのでしょうか。どちらの方法を選んでも、あなたの子供さんが日常的に遊ばない限り問題になりません。インターネットやコンピューターの度を越したゲームはとても危険です。言い換えれば、完全にオンラインとコンピューターゲームを無視することは、同様にあなたの子供のために長い目で見れば否定的に働くのです。

Lego Halo Japan – レゴ ハロー

もし子供さんがハローというゲームについてたくさん聞いたことがあるのなら、レゴのハローを選んで、一式用意してあげましょう。もちろん、このゲームの標準バージョンを選ぶこともできますので、子供さんがレゴのゲームを味わうためにも安心して出来るものを購入しましょう。 Read More

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Pictured: the planet Tatooine as seen from space (courtesy of
Wikipedia.org)

Star Wars Lego Toys, help children to get away from the game system, get away from the TV, and create their own stories, and their own heroic quests. This is something we lack in modern day society.

by Kevin R Burns

Joseph Campbell the author of “The Power of Myth,” lamented the loss of myth and ritual in Western culture. Yet he felt Star Wars was a modern myth and good for our society, not simply a story but a modern myth that captured the imagination of our society.

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Camp Zama: How to Make the Gamers` Gatherings Bigger and Better


Screenshot from one of the computer games we play sometimes.

by Bruce McBain

Editors Note: The Gamers` Gatherings take place at Camp Zama in
Kanagawa Prefecture. They are always
announced at Warhammer 40K Japan. James Keller runs them and donates
his time to make them a fun
experience for all. You can find James teaching newbies how to make
terrain or how to storm a ruin in Mordheim.

Regarding starter games: Trinity, Silent Death, Mordheim, 40K, etc are big
investments and a lot of inertia has to be overcome before someone new
will get started. Rules to buy (the easy part) and learn (the hard part),
figures to buy (easy) and paint (hard), and finding people to play with,
are some of what it takes to get someone to the table. Set up a few
figures or ships to give people a feel for the system.

James is the man with the training and experience of running ³demo²
games, designed to entice people to spend their hard-earned money and
valuable time on a great hobby.
Here are some tips from a rank amateur like myself:

Camp Zama Invitations:

³You want some of this, big boy?² for example. If you see some people
standing around, grab them and coerce them into a quickie.

Take a dive:
The second rule of demo gaming is ³Let `em win.² What? Yes, let the
13-year old and his mom hand your forces a humiliating defeat. If that
brings him to the next GG armed with a freshly-painted Eldar army- then,
you can kick his little behind around the table. BUT you have to get them
hooked first, and that is to let them win. If you can¹t arrange for them
to win, then play up the parts where they did well and emphasize that you
were lucky this time. Yes, become a game-whore!

Camp Zama Taunting:

Don¹t underestimate the value of scorning someone¹s forces to incite
them to try to thrash your army/fleet/warband to within an inch of it¹s life.
All in fun, of course, light-hearted mocking can make a game more
interesting and rivalry between established players or groups
heightens the
drama and intensity.

Getting vocal:
We all enjoy it when our bed-partner is shrieking out with pleasure so get
excited and let the room know that you have just destroyed (or have had
destroyed) the big warship/troll/Warwalker.

Terrain:
Making simple hills and structures is a quick way to make your game at
least twice as interesting. Two forces fighting over a blank table is as
exciting as Saturday night bingo. You may have noticed the Mechwarrior
table loaded with industrial buildings, ruins, and foliage and 4 kids and
two adults shouting about blowing things up. Further rant to follow.

Foreplay:

Yeah, baby, yeah! Talk to people about what they plan to do at the
next GG and warm them up to the idea of playing whatever you are hungering to
play.
Some choice phrases and veiled threats may be just the thing to
instigate a game.

Reduce `down time¹.

Most games have a turn-based sequence so one player sits on his butt
waiting for the other person to finish their move. By explaining and
commenting on what you are doing in your turn you keep them involved. Ask
them questions about why they think you are moving your rangers into those
woods. Keep their interest up and focused on the game.

Editing:
Some games are too complex to take in at one time so don¹t hesitate to
edit out some of the more difficult ideas, I left the special abilities out of
the Mechwarrior game until the players had a good handle on the basic
mechanics.

Hog the front table.
Set up your game on a table directly in front of the main entrance so that
is the first thing people see when they come in. Grab the people and
corral them into a quick game by handing them the dice and saying ³Okay,
you need a 3 or better to nail that fool looking out the window.²

What hooks people? Think of what has attracted you to a game.
The miniatures? The rules? The presentation? The art and images? Play up
the features that got you onto a certain game and emphasize them.

Not everyone is a good game presenter or can explain rules in an
understandable way. Everyone has their own strengths and you can
concentrate on those. Maybe you are good at putting prospective players
in the place of the characters of the game, or can give a battlefield
overview that brings the still figures to life. Team up with someone who
can do other things well and you are set.

Ideas for improving the facilities. What else do we need¹?

Bulk discounts Camp Zama`s Burger King? I don¹t use those buy 5 value meals, get one free
certificates so the next time I go, I will ask anyone if they have one.
That way, their certificate gets another meal towards them getting a free
one, and I get a warm feeling inside by helping needy gamers get the food
energy they need to make that last die roll. Deal!

Music requests? Can we bring our own music and punish lesser mortals with
our choice of toe-tapping tunes?

I will get off my soap box for now and let you get back to slaying the
foul beasts on the 12th level of whatever game you are playing on the PS2.

Bruce McBain is an English teacher by profession. He and his Japanese wife
have one great son. He has lived in Japan for many years. He originally hails
from perhaps the coldest city on earth, Winnipeg.

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Terrain Making Advice Courtesy of GW

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How to Make a Warhammer Gaming Terrain Board


Pictured:  Games Workshop`s Necrons Codex for GW`s Warhammer 40K.

by: Matthew Glanfield

The first thing to consider in continuing a Warhammer gaming hobby is to construct a terrain board that will fit all your models. This will give you a fun and exciting place to put all you Warhammer games on which is much better place to play on rather than on the kitchen table or on the floor.

It will also provide you more options on your terrain pieces and create more terrain pieces that will fit on the your table, creating a gaming environment that appears and feels impressive and realistic. It will also enhance your gaming experience and allows you to play more with its wide space area depending on the size you will be doing.

This article is a step-by-step guide on how to make your own gaming boards. There are many options in creating your own gaming boards, it includes the materials to be use, but this is the one which is the easiest and the cheapest as i have found out so far.

What size board should you create?

There are a few options to choose from. They include:

-2′ x 2′

-4′ x 4′

-4′ x 6′

-4′ x 8′

(’ denotes feet – one foot = 30 cm)

The 2′ x 2′ boards are very flexible and allow you to create terrain that you can move around and form into various pieces, especially if you build in hills or rivers.

However, our favorite size to choose is 4′ x 4′ boards, as it is a very good standard board size and it is very good for battles as high as a few thousands points on each side. It is also easy to add two of these boards together to form a 4′ x 8′ playing area for especially large battles, whereas with the 2′ x 2′ boards this is a little more clumsy and creates a playing area with a lot of gaps and unsightly lines.

But in the end it is always you that will choose on what board that will best fit your gaming mood.

Materials and Tools Needed

Here is a list of materials that you will need:

-1/2 sheet of plywood (4′ x 4′)

-16′ of 2?x1? (pine is what we use, but it doesn’t matter)

-16 x 1 1/4? screws

-power drill

-small drill bit (3/16? should work)

-measuring tape

-pencil

-saw

-sandpaper

(WARNING: You should ALWAYS have adult supervision when using any tools or power tools.)

Step 1 – Cut 2?x1? to size

Our first step that will be doing is to divide the 2?x1? into four pieces, two 4 feet long and the other two is 46 inches long.

Step 2 – Create foundation

Drill holes first on the wood before putting in any screws. This will prevent the wood from splitting. After you have drilled holes on the wood you can then screw in the screws using either your power drill if you have or simply by hand. Be sure to screw it tightly to gain enough strength on your foundation.

Step 3 – Attach Top

Attach the plywood on the top of your frame. Once again drill holes wherever you will be putting in screws to prevent splitting. Three to four screws on each sides should be fairly enough. Once you are finish in screwing down the plywood on your frame, use the sandpaper to polish all corners to get rid of any silvered wood. This will give you a smooth edge on your table for better look.

That’s it after polishing all the edges and the sides be sure to check all the screws if it screwed tightly you have now your gaming board with a strong foundation. The next step is to finish the top but will be discuss in another article.

About The Author
Matthew Glanfield is the webmaster for MiniWarGaming.com, a site that strives to provide useful resources to players of the Games Workshop Warhammer Fantasy, Warhammer 40K, and Lord of the Rings Strategy Battle Game.

You can visit his website at http://www.miniwargaming.comLabels:

Pictured below: Games Workshop`s Warhammer 40K

Eldar Codex Book

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Shockforce

Pictured: KevCon, one of our house cons in Kanagawa, Japan

A game that I would suggest is Shockforce. The rules are completely generic but it does come with a post-apocalyptic setting that you can use if you want.

The trooper design system is the first gem here. You
can take any mini you have and give it whatever stats you want,
weapons, armor, etc. and cost out the points and there ya go. It does not tie you down to any universe or line of figures.

The second highlight is the rules are easy, intuitive, and use opposed dice rolls so both players are involved in combat. Each player takes a turn activating-moving-shooting, a squad or character so again there is more interaction. I can yammer on about this game as it is one of my favorites. I can send you more info later. I think the kids would get into it as well as it is so easy but rewards sensible tactics and gives players some tough decisions about what to do with their troops.

Get on the Shockforce Group and get the Space Marines and Orks characteristics and weapons stats to give the rules a test run.

Set up 5 Marines and 10 Orks and give it a whirl.

Nick Johnson

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