The one player guild is a group at BGG that is all about solitaire board game playing .
Some ideas for creating board game AI
Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any set of rules that allows a system to make decisions on its own without human input. Computer games with pre-programmed monsters who follow your every move and trail along behind you are following a pattern determined by AI. It may not be a pre-programmed path, but depend instead on responding to your own decisions. Based on real-time input, it alters its own actions.
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League of Game Makers
Well, most ancient battles are a more of deploy army, then release troops and hope they win it for you while you desperately send messengers to react to changes. So if you play each side intelligently with a basic battle plan, if should be fairly solitaire friendly.
I would imagine a few different tactics for each army, then roll a die for it. I would tailor the chart to the army some, but here is a basic.
1. Strong Left
2. Strong Right
3. Strong Center
4. Balanced Line
1. General Advance
2. Break Flank on Strong Side
3. Raid with ranged, and threaten the Camp if possible.
4. Hold Strongest troops in reserve, advance.
5. Target weakest enemy troops
6. Target strongest enemy troops.
This was posted at BGG by a member there. Thought I would give it more exposure here.
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