AI for Solo War games

AI for Solo War games

 

I have often espoused the opinion to much scoffing, that all table top war-games be they with figures or board war games, should include a solitaire system with good AI.   Most in the industry or simply people like me who love to play games usually disagreed.

 

Thankfully, these days, there are game designers, who share my feeling – Dan Versen and others feel the same way and back that up by including solo rules and challenging solo opponents.

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I have often thought: Would it be possible to make a solo AI for board warmers, that was not only generic enough that it could be used with most games, but would be challenging too.

Do any of you know of such a system?

I would love to hear from you in the comments section  below.  Is there some kind of computer software that we could use?

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Years and years ago, I used to convert many of my board war games to the computer using the scenario editor of various computer war games I had.  Tanks was one of them,

and Empire Deluxe was another.  The AI of the latter was not very good, so unless you played the vastly weaker side, it made for a boring game.

I would love to hear your comments below!

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On Using Colonial Diplomacy in the ESL Classroom

Colonial Diplomacy is a game by the Avalon Hill Game Company, a game I have known and loved for many years.

I had often wondered: was it a game I could use in the ESL classroom?

I researched others who had used this game with mixed results.

One problem with its use, seemed to the use of L1 during the game, rather than English. Another problem seemed to be the passivity of some of the students.   Read More

Ideas for Creating Board Game AI

Some ideas for creating board game AI
Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any set of rules that allows a system to make decisions on its own without human input. Computer games with pre-programmed monsters who follow your every move and trail along behind you are following a pattern determined by AI. It may not be a pre-programmed path, but depend instead on responding to your own decisions. Based on real-time input, it alters its own actions.

Read More at:
League of Game Makers

A Solitaire System for Ancients

Well, most ancient battles are a more of deploy army, then release troops and hope they win it for you while you desperately send messengers to react to changes. So if you play each side intelligently with a basic battle plan, if should be fairly solitaire friendly.
I would imagine a few different tactics for each army, then roll a die for it. I would tailor the chart to the army some, but here is a basic.
Deployment

1. Strong Left

2. Strong Right

3. Strong Center

4. Balanced Line

5. Pincer
Tactics

1. General Advance

2. Break Flank on Strong Side

3. Raid with ranged, and threaten the Camp if possible.

4. Hold Strongest troops in reserve, advance.

5. Target weakest enemy troops

6. Target strongest enemy troops.

This was posted at BGG by a member there. Thought I would give it more exposure here.

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